h#2,5 ultra-patrol Anti-Andernach
	
		 : to move, a unit must be under observation of a unit of his side
		
 : a unit playing without capture change color (excepted Kings)
	
 						                       
		
			
			    white  Pb6c7 Ba7
  black  Qa8 Ke5
			
			h#2,5(3+2)Ultra-PatrolAnti-Andernachb) -♗a7
		 
		
                
		
			{}
       a) {}
  1...c7-c8[+bSc8] {}  2.Sc8-d6[+wSd6] Ba7-b8[+bBb8]  {}  3.Bb8-c7[+wBc7] Sd6-b5[+bSb5] #{}
b)  -wBa7{}
  1...c7-c8[+bRc8]  {}  2.Rc8-c7[+wRc7] Rc7-a7[+bRa7]  {}  3.Qa8-b8[+wQb8] b6*a7 #
		
                
		
	 
 
					h#4 ultra-patrol super Andernach
	
		 : any unit change color after moving (except Kings)
	
 				                             
   		
			
			    white  Pa5b6
  black  Qc8c1 Ka8
			
			h#4(2+3)Ultra-PatrolSuper-Andernach
		 
		
                
		
	{}
	1.Qc8-c7[+wQc7] Qc7-c5[+bQc5] {}  2.Qc1-b2[+wQb2] b6-b7[+bPb7]  {} 3.b7-b5[+wPb5] b5-b6[+bPb6] {}  4.Qc5-a3[+wQa3] a5*b6[+bPb6] #
		
                
		
	 
 
					h#4 - Circe
	
		 : a captured unit is reborn on its original square if free.
	
			
                        
		
			
			    white  Kf1 Ba1h1
                            black  Qf6 Pb6g4f7 Sc3 Bf8f3 Ka8
			
			h#4 Circe
		 
		
                
		
			{}
                1.Ka8-b8 Ba1*c3 {}
                2.Kb8-c8 Bh1*f3 {}
                3.Kc8-d8 Bc3*f6 + {}
                4.Kd8-e8 Bf3-c6 # {The Circe condition is necessary to make the Black King's journey unique}
		
                
		
	 
                                                                                                     
                                            
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