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1 - h#3 Circe
the standard form of Circe, in which a captured unit (not K) is reborn on its game array square.
Pawns are reborn on the same file as they are captured; Rs, Bs and Ss on the same colour square as that of the capture square.
Fairy pieces are reborn on the promotion square on the same file as the capture square.
a unit (Ks included) upon capturing must make a further non-capturing step in the manner of the captured unit
as part of the same move. Such a movement must be possible, otherwise the capture may not be made.
A capturing pawn may not be conveyed to the base rank.
A pawn promotes only if it is conveyed to the promotion rank by this part of the movement. Checks are normal.
Thomas MAEDER &Ulrich RINGTT Andernach, 20062nd Place
white Pe4 Ke3 Bd1 Sd4 Rc6
black Ph7h4h3e5d5d3 Kg5 Be2h6 Sf7 Rd6
3 - hs#2 - AntiCirce Calvet - with Lions, Leo, Grasshopper et Nightrider !!!
AntiCirce a unit (Ks included) which makes a capture is immediately reborn
(on the same square in which it would be reborn if it were the captured unit in the corresponding Circe variant).
The rebirth square must be vacant, otherwise the capture is not legal.
(A threatened king capture is only check if the capturing piece can be reborn).
By default, a unit may capture on the same square as the square upon which it is to be reborn.
The same rules for Ps, Rs and Ks as for Circe apply
make any number of steps in the same direction up to the hurdle, and any number of steps
in the same direction after the hurdle.
Leo Pieces which make non-capturing moves like a rider, and capturing move like the corresponding member of
the lion family.
makes one or more steps in the same direction up to the hurdle, and a single step in the same
direction beyond.
rider which makes moves consisting of one or more parallel (1,2)-steps
Mario PARRINELLOStrateGems, 2006
white Qd8 Pb5e3f4f3 Ke4 Rf8
black LEf5 Ge5 Kb7 Nd4 Pa7b6d6e6c3e2 LIa1
a King cannot be captured if this capture can be followed immediately by the capture of the other King by the opponent.
A side is therefore only in danger if its King is threatened with capture and if this capture cannot be followed immediately by the capture of the other King.
Black plays a series of n moves following which White mates in 1 move.
the standard form of Circe, in which a captured unit (not K) is reborn on its game array square.
Pawns are reborn on the same file as they are captured; Rs, Bs and Ss on the same colour square as that of the capture square.
Fairy pieces are reborn on the promotion square on the same file as the capture square.
a unit (Ks included) which makes a capture is immediately reborn
(on the same square in which it would be reborn if it were the captured unit in the corresponding Circe variant).
The rebirth square must be vacant, otherwise the capture is not legal.
(A threatened king capture is only check if the capturing piece can be reborn).
By default, a unit may capture on the same square as the square upon which it is to be reborn.
The same rules for Ps, Rs and Ks as for Circe apply
Unto HEINONENThe Problemist, 20061st HM
white Pa7b7c7e7c6c4b3 Kc3 Sc8
black Pa3c2d2h2g2f3f5f6 Ke5 Ba2 Sb8
a unit (not K) when observed by a similar enemy unit is paralysed,
and can neither move, capture nor check, but may paralyse in turn.
make any number of steps in the same direction up to the hurdle,
and any number of steps in the same direction after the hurdle.
Klaus WENDAThe Problemist, 2006
white Bd1 Kf6 LIf7 Qg1 Pa7c7c5e7g7 Sh1
black Qb8 Pa2c2e2g2 Kh3 Rf8 LIb4d4h4
11 - h#2 - Andernach and Chameleon black pieces - 4 solutions
a unit (not K) when capturing, changes colour.
a chameleon exists as an S, B, R or Q; and after each move transforms to the next in that sequence (Q becoming S).
A chameleon pawn does not transform, but promotes to a chameleon piece in any phase.
In the presence of chameleon units normal pawns may promote to normal or chameleon pieces.
Volker GULKEThe Problemist, 20021st-2nd Prize
white Pa4e4h4 Kb7 Rg4
black Pd2f6 Ka5
black Chameleon Qg5 Rh1 Sf5 Be1
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