py_20071218


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or directly on the move in the solution

1 - h#3 Circe

the standard form of Circe, in which a captured unit (not K) is reborn on its game array square.
Pawns are reborn on the same file as they are captured; Rs, Bs and Ss on the same colour square as that of the capture square.
Fairy pieces are reborn on the promotion square on the same file as the capture square.

Jean-Pierre BOYER &
Pierre MONTREAL
Problème, 1968

white Kc8 Rb8 black Kh8 Rh7 Be4
h#3 Circe(2+3)

 

2 - h#2 - Take&Make - 2 solutions

a unit (Ks included) upon capturing must make a further non-capturing step in the manner of the captured unit
as part of the same move. Such a movement must be possible, otherwise the capture may not be made.
A capturing pawn may not be conveyed to the base rank.
A pawn promotes only if it is conveyed to the promotion rank by this part of the movement. Checks are normal.

Thomas MAEDER &
Ulrich RING
TT Andernach, 2006
2nd Place

white Pe4 Ke3 Bd1 Sd4 Rc6 black Ph7h4h3e5d5d3 Kg5 Be2h6 Sf7 Rd6
h#2 Take&Make(5+11)
2 solutions

 

3 - hs#2 - AntiCirce Calvet - with Lions, Leo, Grasshopper et Nightrider !!!

AntiCirce a unit (Ks included) which makes a capture is immediately reborn
(on the same square in which it would be reborn if it were the captured unit in the corresponding Circe variant).
The rebirth square must be vacant, otherwise the capture is not legal.
(A threatened king capture is only check if the capturing piece can be reborn).
By default, a unit may capture on the same square as the square upon which it is to be reborn.
The same rules for Ps, Rs and Ks as for Circe apply
make any number of steps in the same direction up to the hurdle, and any number of steps in the same direction after the hurdle.
Leo Pieces which make non-capturing moves like a rider, and capturing move like the corresponding member of the lion family.
makes one or more steps in the same direction up to the hurdle, and a single step in the same direction beyond.
rider which makes moves consisting of one or more parallel (1,2)-steps

Mario PARRINELLO
StrateGems, 2006

white Qd8 Pb5e3f4f3 Ke4 Rf8 black LEf5 Ge5 Kb7 Nd4 Pa7b6d6e6c3e2 LIa1
hs#2(7+11)
3 solutions
a1: Lion
f5: Leo
e5: Grasshopper
d4: Nightrider

 

4 - s#3 - MAFF

(Mate with A Free Field) in the mating position, the king must have exactly one square to which he is free to move.

Ronald TURNBULL

white Qb1d5 Pd3e3e4d7 Kd4 Ra8 Sc1 black Pb2 Kb4 Ba1a3
s#3 MAFF(9+4)

 

5 - s#8 - Brunner Chess

a King cannot be captured if this capture can be followed immediately by the capture of the other King by the opponent.
A side is therefore only in danger if its King is threatened with capture and if this capture cannot be followed immediately by the capture of the other King.

Ronald TURNBULL

white Qd6 Sd5 Kf1 black Pd7 Kh1
s#8 Brunner(3+2)
2 solutions

 

6 - #2 - Exclusive Chess

Exclusive Chess the mating move must be the only mating move available otherwise it is illegal.

Ronald TURNBULL

white Pd6f6e4f4b4 Ke5 Bd3 Sb8c1 black Pa6b6e6f7b3b2 Kb5 Rc4a5 Ba1a4
#2 Exclusifs(9+11)

 

7 - ser-h#37 Circe

Black plays a series of n moves following which White mates in 1 move.
the standard form of Circe, in which a captured unit (not K) is reborn on its game array square.
Pawns are reborn on the same file as they are captured; Rs, Bs and Ss on the same colour square as that of the capture square.
Fairy pieces are reborn on the promotion square on the same file as the capture square.

Heinrich BERNLEITNER
The Problemist, 1996

white Ph5a2c3d4 Kg3 Rh8a7 Sh1d8 Ba8 black Kf1
ser-h#37 Circe(10+1)

 

8 - h=6 - AntiCirce

a unit (Ks included) which makes a capture is immediately reborn
(on the same square in which it would be reborn if it were the captured unit in the corresponding Circe variant).
The rebirth square must be vacant, otherwise the capture is not legal.
(A threatened king capture is only check if the capturing piece can be reborn).
By default, a unit may capture on the same square as the square upon which it is to be reborn.
The same rules for Ps, Rs and Ks as for Circe apply

Unto HEINONEN
The Problemist, 2006
1st HM

white Pa7b7c7e7c6c4b3 Kc3 Sc8 black Pa3c2d2h2g2f3f5f6 Ke5 Ba2 Sb8
h=6 AntiCirce(9+11)

 

9 - h=4 - Circe - Madrasi with Lions

a unit (not K) when observed by a similar enemy unit is paralysed,
and can neither move, capture nor check, but may paralyse in turn.
make any number of steps in the same direction up to the hurdle,
and any number of steps in the same direction after the hurdle.

Klaus WENDA
The Problemist, 2006

white Bd1 Kf6 LIf7 Qg1 Pa7c7c5e7g7 Sh1 black Qb8 Pa2c2e2g2 Kh3 Rf8 LIb4d4h4
h=4 Circe Madrasi(10+10)

 

10 - s#10 AntiCirce with Nightriders

rider which makes moves consisting of one or more parallel (1,2)-steps

Raffi RUPPIN
13è T.T. Chess Composition
Microweb, 2004 - 2nd Prize

white Bg6 Kb8 Nc5d5e5f5 Qh2 Pf6 Ra2 black Pa6c7f4h3h7 Kb1 Bg3 Rh6
s#10 AntiCircé(9+8)
c5, d5, e5, f5: Noctambules

 

11 - h#2 - Andernach and Chameleon black pieces - 4 solutions

a unit (not K) when capturing, changes colour.

a chameleon exists as an S, B, R or Q; and after each move transforms to the next in that sequence (Q becoming S).
A chameleon pawn does not transform, but promotes to a chameleon piece in any phase.
In the presence of chameleon units normal pawns may promote to normal or chameleon pieces.

Volker GULKE
The Problemist, 2002
1st-2nd Prize

white Pa4e4h4 Kb7 Rg4 black Pd2f6 Ka5 black Chameleon Qg5 Rh1 Sf5 Be1
h#2 Andernach(5+7)
4 solutions
e1: Bishop
g5: Queen Chameleon
f5: Cavalier Caméléon
h1: Tour Caméléon

 

12 - #5 - AntiCirce

: capturing piece is reborn on its original square if it is free else capture is an illegal move

Hans Peter REHM
Jubilé Klaus WENDA-60, 2003

white Pe2e4 Ka5 Ba7a4 Sf4d6 Rh7 black Bf7 Kc6 Qe8 Pg2e7e5c5c7d7 Sf8d8 Rf1g3
#5 AntiCirce(8+13)

 

14 - h#2 with Princess

Princess a unit wich can move as a Bishop or Knight

Pierre MONTREAL &
Roméo BEDONI
Feenschach, 1965

white PRg8 Pe6f6 Kc6 black Kc4 Rb8 Bc3
h#2(4+3)
b) Tb8-->d8
g8: Princess

 

15 - h=2 Duplex with Empress

: the statement applies to both white and black
Empress a unit that can move as a Rook or a Knight

Manfred RITTIRSCH
Feenschach, 1989

white Pc7 Kc3 black EMd7 Kf1
h=2 Duplex(2+2)
d7: Impératrice

 

16 - h=2,5 - AntiCirce Cheylan with Nightrider

capture is not permitted on the rebirth square.

Zdravko MASLAR
Diagrammes, 1981

white Qg3 Pb2 Kf4 Bf2c4 Ng2 black Pc2c3 Kf1 Ba5 Na1
h=2,5 AntiCirce Cheylan(6+5)
b) Ng2=Sg2
g2, a1: Noctambules

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