Piece moving as a Queen, which make any number of steps in the same direction up to the hurdle,
and any number of steps in the same direction after the hurdle.
Squares must be free before and after the hurdle
Jean-Marc LOUSTEAUThe Problemist, 20042nd ?omm.
white Pd2 Bd3 Re2c4 Kg4 LId8e8g8e4
black Kd1 Bc5 Sd6e6
{}
1.Rc4-c1 + ?
but
1...Kd1*c1 !{}
1.Rc4-c2 ?
but
1...Sd6-f7 !{}
1.Rc4-b4 ?
but
1...Bc5*b4 !{}
1.LIe4-a4 ! threat:
2.Rc4-c2 #{}
1...Sd6*c4
2.Re2-e1 #{}
1...Se6-d4
2.LIg8-b3 #
4 - h#2 - Einstein - 2 solutions
after a capture, the capturing unit is transformed as follows: P?S?B?R?Q?Q.
After a non-capturing move the moving unit is transformed as follows: Q?R?B?S?P?P.
Castling, which is also possible with a newly-transformed rook, results in the rook transforming to bishop.
Pawns on their back rank may move 1, 2 or 3 steps and are subject to en passant capture if moving more than 1 step.
There is no normal promotion on the 8th rank.
a unit (Ks included) upon capturing must make a further non-capturing step in the manner of the captured unit as part of the same move.
Such a movement must be possible, otherwise the capture may not be made.
A capturing pawn may not be conveyed to the base rank.
A pawn promotes only if it is conveyed to the promotion rank by this part of the movement.
Checks are normal.
a unit (Ks included) which makes a capture is immediately reborn
(on the same square in which it would be reborn if it were the captured unit in the corresponding Circe variant).
The rebirth square must be vacant, otherwise the capture is not legal.
(A threatened king capture is only check if the capturing piece can be reborn).
By default, a unit may capture on the same square as the square upon which it is to be reborn.
The same rules for Ps, Rs and Ks as for Circe apply
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