Click in the right part of the chessboard to go forward, left to go backward ......
or directly on the move
1 - s#3
Super Circe : as Circe, but rebirth square can be any vacant square on the board.
white Bb3d4 Kc3 Qh3 Pg7c6b2c2e3 Se2g2 Rd7a5
black Ph6g6 Ke8
s#3 SuperCircé(13+3)
{
}
1.Qh3*h6[+bPe6] ! {}
1...e6-e5
2.Qh6*g6[+bPd1=B] +
2...Bd1*e2[+wSf7][+bBe2]
3.Sf7*e5[+bPa1=Q] +
3...Qa1*a5[+wRf7][+bQa5] #{}
1...g6-g5
2.Qh6*e6[+bPd1=R] +
2...Rd1*d4[+wBe7][+bRd4]
3.Be7*g5[+bPg1=S] +
3...Sg1*e2[+wSe7][+bSe2] #
2 - 2#
AntiCirce : the standard type - units, after capturing, are reborn on their Circe rebirth squares.
If rebirth square is not free, capture is illegal
white Qb4 Sc3 Ra5h2 Kh3 Bd6f7
black Ba4 Ka2 Qe2 Pb5 Sb1 Ra1d5
#2 AntiCirce(7+7)
{
}
1.Qb4-b3 + ?
but
1...Rd5-d1 ! {}
1.Qb4-a3 + ?
but
1...Ba4-d1 ! {}
1.Qb4-b2 + ?
but
1...Qe2-d1 ! {}
1.Bd6-f8 ?
but
1...Sb1*c3[bSc3->b8] ! {}
1.Bd6-b8 ?
but
1...Qe2-b2 ! 2.Qb4*a4[wQa4->d1] Ka2-a3 ! {}
1.Ra5-a8 !
1...Sb1*c3[bSc3->b8]
2.Qb4-b1 # {}
1...Qe2-d2
2.Qb4-b3 # {}
1...Qe2-c2
2.Qb4-a3 # {}
1...Qe2-f2
2.Qb4-b2 # {}
1...Qe2*h2[bQh2->d8]
2.Qb4-b2 # {}
1...Qe2-g2 +
2.Kh3*g2[wKg2->e1] # {}
1...Qe2-b2
2.Qb4*a4[wQa4->d1] #
3 - 2#
white Ke1 Sh3 Ra1h1 Bh5
black Pg3 Kg1
#2 AntiCirce(5+2)
{
}
1.Sh3-f4 ? threat:
but
1...g3-g2 ! {}
1.0-0-0 + ?
but
1...Kg1-g2 ! {}
1.Bh5-e8 ! {}
1...Kg1-g2
2.0-0 # {}
1...Kg1-h2
2.0-0 # {}
1...g3-g2
2.0-0-0 #
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