chinese pieces pieces moving normally except for capturing where a sautoir is required.
A special case is the Chinese Knight which is a creeping Knight.
A rook step, then a bishop step for the Mao.
A bishop step then a rook step for the Moa.
Each square of the creeping movement must be free
white Pc2d2f3g2 Sb2 LEd5d7f5h8h6 Kb1 VAa7d3
black VAa1 LEc1 MAe4 Ke1 Pb4e2g4 PAe6
#2(13+8)e6: Pao a7, d3, a1: Vaoe4: Maod5, d7, f5, h8, h6, c1: Leo
{}
1.LEd7-c6 !{display-departure-square} {(threatens } 2.LEc6*e4 #{display-departure-square} {)}
1...LEc1*h6{display-departure-square} {ou} 1...LEc1*c6{display-departure-square}
2.LEh8*a1 #{display-departure-square} {}
1...MAe4-c3 {(intercepting the Vao a1)}
2.LEh8-e5 #{display-departure-square} {}
1...MAe4*d2 {(self-blocking of d2)}
2.LEd5-e4 # {display-departure-square}{}
1...MAe4-f2 {(self-blocking of f2)}
2.LEf5-e4 #{display-departure-square} {}
1...MAe4-g3
2.LEh6-h4 #{display-departure-square} { : Mao is paralized by 3 pawns ! }
1...MAe4-g5 {(d2 is now controlled by Léo h6)}
2.LEd5-e4 # {display-departure-square}{}
1...MAe4-f6
2.LEh6*e6 #{display-departure-square} {}
1...MAe4-d6
2.LEc6*e6 #{display-departure-square} {}
1...MAe4-c5 {(f2 is now controlled by Vao a7)}
2.LEf5-e4 #{display-departure-square} {
Rosace of Mao.}
Locust Grasshopper who swallows the hurdle which is necessarily an opponent unit
white Bf6h3 Ke1 Ld1d3g7 Pg6f5e6b5f2g3 Sd5c1 Rc6c5
black Ba1 Ke4 Ld4 Pc3f3 Sh8 Rb3b8
#2(16+8)d1, d3, g7, d4: Locust
{}
1.Bf6-d8 ! {(threatens } 2.Sd5-f6 # {)}
1...Ld4*f2-g1 {(for } 2.Sd5-f6 + Ke4-e3 {)} 2.Rc5-c4 # {(but not} 2.Ld1*b3-a4 {because Ld1 is pinned. }
1...Ld4*c5-b6 {(for } 2.Sd5-f6 + Ke4-e5 {)} 2.Rc6-c4 # {(but not} 2.Ld1*b3-a4 + Lb6*b5-b4 ! {. Ni} 2.Ld1*f3-g4+ Ke4*f5 ! {.)}
1...Ld4*d3-d2 {(for } 2.Sd5-f6 + Ke4-d4 {)} 2.Ld1*b3-a4 # {(but not} 2.Rc5-c4+ Ke4*d5 ! {.)}
1...Ld4*d5-d6 2.Ld1*f3-g4 # {(because f5 is now controlled by Rc5.
But neither} 2.Rc5-c4 + Ke4-d5 ! {nor} 2.Ld1*b3-a4 + Ld6*c5-b4 ! {. Nor} 2.Rc5-e5 + Ld6*e5-f4 {.)}
1...Ke4-e5 2.Sd5*c3 #
3 - serial helped stalemate 9= Mars Circe
Mars Circe pieces move normally but before a capture,
they virtually pass through their original square.
white Qe3 Pb5 Ka4 Ba1c2 Sc7
black Se2 Kc3 Rb2d8 Bd1
ser-h=9 mars circe(6+5)
{}
1.Se2-c1 2.Bd1-f3 {
Ici } 3.Rd8-d1 ? {would check white King and Kd2 would be illegal}
3.Bf3-a8 4.Rd8-d1 {}
5.Rd1-e1 6.Ba8-f3 {}
7.Bf3-d1 {back} 8.Kc3-d2
{(Is not in check by the White King because of the occupation of e1, nor by the Queen because of d1 occupied,
nor by the Bishop because of c1 occupied.)}
9.Rb2-b1 + Sc7-a8 {Quadruple pinning stalemate. And c3 is controlled by Pb5, e2 & d3 by Bc2. QBe3 prevents ...Ke3.}
Annan a unit acquires the march of the friendly unit located "under" it (to the south).
Pd2 playing momentarily as a Rook, the square f2 is forbidden to the black King, which is not in check.
The square d4 is controlled by this same pawn, but also by Na4, also playing momentarily like a Rook.
1 Na4-g4+? Ph3xg4! (the pawn plays like a bishop)
white Bf3b8 Ka8 Qc8 Pf5d2c2 Se1a4 Rd1a3
black Ph3g5c3d5b7b6 Sh1g8 Bh4 Ke3 Rd7
#2 annan(11+11)
{
Thematic try : }
1.Qc8*c3 ? {("becoming" a pawn and threatening} 2.Qc3-c4 # {).}
1...d5-d4
2.Qc3*d4 # {(Queen has played as a pawn, then became a Queen again, protected by the "Rook" d2 !)}
1...Sh1-f2
2.Rd1-c1 # {(d2 pawn has become a pawn again, protected by the c2 pawn which has become a Rook)}
1...h3-f1=Q {or} 1...h3-f1=B {(pawn has played as a Bishop)}
2.Sa4-g4 #
{But }
1...Rd7-d6 ! 2.Qc3-c4 + d5-d3 ! {}
1.Qc8-c4 ! {(threatens} 2.Qc4-d4 # {)}
1...d5-d4
2.Qc4-e6 # {}
1...d5*c4
2.Sa4*c4 #
1...Rd7-d6
2.Qc4-e4 # {(} 2.Qc4-d4 + ? d5*d4 {)}
1...Bh4*e1
2.Qc4-e2 # {(without the Queen becoming a Knight !).
All variations (except one) are characteristic of Annan.}
5 - PG 6 Make & Take
Make&Take the pieces move normally, but a capture takes place in 2 steps:.
- A preliminary movement with the march of the piece to be taken.
- The capture with the normal movement of the capturing piece
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