{}
1.Bf1-b5[-a3] ? {, if it were not a3 pawn, would force checkmate. }
1...LRc5*b5-a5 # {mate, because capturing in a5 would be illegal with the rebirth of the piece in a1.
in video : } 2.Ka6*a5[+bLRa1] {the idea is clear : remove this annoying pawn;
it will be quite long}
1.Bf1-c4 ! LRc5*c4-c3[+wBf1] 2.Bf1-d3 LRc3*d3-e3[+wBf1] 3.Bf1-e2 LRe3*e2-e1[+wBf1] 4.Ka6-a7 ! LRe1*f1-g1[+wBf1] {}
5.Ka7-a8 ! LRg1*f1-e1[+wBf1] 6.Bf1-e2 LRe1*e2-e3[+wBf1] 7.Bf1-d3 LRe3*d3-c3[+wBf1] 8.Bf1-c4 LRc3*c4-c5[+wBf1] {
: diagramme avec le Roi blanc en a8 au lieu de a6.}
9.Bf1-b5 LRc5*b5-a5[+wBf1] {(no check, as square a9 does not exist)} 10.Bf1-c4 LRa5*a3-a2 {
(the pawn, having been captured on its rebirth square, is now in the box; it is now necessary to return to the starting formation)}
11.Bc4*a2[+bLRa1] LRa1*a2-a3[+wBf1] 12.Bf1-d3 LRa3*d3-e3[+wBf1] {}
13.Bf1-e2 LRe3*e2-e1[+wBf1] 14.Ka8-a7 ! LRe1*f1-g1[+wBf1] 15.Ka7-a6 ! {
(the King won't be able to be checkmated in a7, because Ka8 ! would paralyse the Rook-Locuste, the square a9 doesn't exist.)}
15...LRg1*f1-e1[+wBf1] 16.Bf1-e2 LRe1*e2-e3[+wBf1] 17.Bf1-d3 LRe3*d3-c3[+wBf1] 18.Bf1-c4 LRc3*c4-c5[+wBf1] {(diagram without the a3 pawn)} 19.Bf1-b5 LRc5*b5-a5[+wBf1] # !
3 - h#3 face-to-face b) back-to-back
face-to-face if two pieces of opposite colour are "face to face",
for example a white in e4 and a black in e5, they exchange their moving way.
back-to-back if two pieces of opposite colour are "back-to-back",
for example a white in e5 and a black in e4, they exchange their moving way.
Fuddled Men created by John Beasley, a unit has to rest after every move,
time to digest his alcohol a little.
PRA In "partial retro-analysis" (PRA) we consider all the "components" (said Luigi Ceriani) of a multiple position.
and as a result, there may be several WITHOUT DUAL solutions, depending on the history of the position.
{
If the last black move was ...Kc1, this King must rest, so we play} 1.Ke3-d2! {;
White King is in his turn immobilised and therefore any black response mate him, since it cannot be prevented} 1...Kc1*d2 {.
Likewise, } 1.Ke3-d3 ! {if the last move was a pawn move arriving in e4.
Or} 1.Ke3-e2 ! {if it was ...gxf3.
The 3 other cases are more resistant.}
1.f7-f8=R ! {(if the last move was a pawn move arriving in f6)} 1...f6-f5 ?
{is fortunately impossible, which justifies the white promotion, because otherwise} 2.Ke3*e4 {fails because of} 3.Rf8*f5 {}
1...c6-c5 2.Ke3-d4 ! {and Black mates whatever they play.}
1...Kc1-d1 2.Ke3-d2 ! {idem}
1...Sh4-g6 {(or g2)} 2.Ke3-f4 ! {idem}
1...Sh4-f5 {(don't check)} 2.Ke3-d4 ! {idem}
1.f7-f8=B ! {(if it was a pawn move c6)} c6-c5 ? {is fortunately impossible, which justifies the white promotion, because otherwise} 2.Ke3-d4
{fails because of } 3.Bf8*c5 {}
1.f7-f8=S ! {(if it was a knight's move)} Sh4-g6 ? {is fortunately impossible, which justifies the white promotion, because otherwise} 2.Ke3-f4 {fails because of} 3.Sf8*g6 {}
5 - h#2 5 solutions super-circe with leo and locuste
Leo The Leo is a Chinese Queen (which requires a hurdle to capture)
Locuste The Locust plays like a Grasshopper but ingests the hurdle, necessarily of opposite colour.
super-circe the capturing side places the captured unit wherever it wishes within the limits of legality.
Soulivy, K.2013
neutral LEa8 Lh7
black Kc4
white Sf5
h#2 5sol. super-circe(1+1+2)a8: neutral Leo h7: neutral Locuste
7 - h#2 anti-circe b) antipode anti-circe c) mars anti-circé d) column anti-circé
anti-circe the capturing piece reborn on its original square if it is free, otherwise the capture is illegal.
antipode anti-circe the taking unit reborn on the square located at 4 diagonal steps, i.e. at the distance 4 x root of 2
(if the capture takes place in a2, it is reborn in e6).
Mars anti-circ it is when the unit does not capture that it is first reborn before playing, the capture being orthodox.
For example, the b7-pawn can play in b3 or b4, but not take in c3.
column anti-circe the capturing unit reborn on the column where it is located, e.g. Kxc3 is reborn in c1.
Tritten, P.2016
white Pb7 Kd4
black Be4 Kf4 Qf8 Pc3e2f3g3h5h6f7e7 Sg8d7 Rg4e3
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