py_20200623


Click in the right part of the chessboard to move forward, left to move backward...
or directly on the move in the solution

1 - hs=7 4 solutions with sparrow and eagles

Kotesovec, V.
2019

white Kd3 SWf1 black Ke6 EAg6f3c5
hs=7 4sol.(2+4)
🨢f1: Sparrow
🨺g6, f3, c5: Eagle
kind of Grashopper which, instead of arriving just after the sautoir, arises by going back 45 °
kind of Grashopper too but with a 90 ° angle on the side of the sautoir

 

2 - 2# anti-circe

Gockel, H.
1998

white Bb6h5 Kb7 Qh3 Pe5f6c4 Sd8 Rd3a1 black Ph2d7f3d2b2c5 Kd6 Bb8 Rb1
#2 anti-circe(10+9)
capturing unit reborn on its start game square if free, else the move is not legal

 

3 - h#4 circe with neutral units

Gandev, K.
2003

neutral Sg3 Be2h2 black Pb5h6e5d6 Ke6 white Kf2
h#4 circe(1+5+3)
b) ♟b5 --> g2
🨄g3, 🨃e2, 🨃h2: neutral pieces
a piece taken reborn on its original square if it is free
Can be played by both side

 

 

4 - h#2 3 solutions neutral marine units

Gandev, K.
2009

neutral TRh3e7 NDg1 MSf1 black Pg7f7f6f5f4d7 Ke3 Be4 Se6e5 white Pd5d4d3 Ka6
h#2 3sol.(4+10+4)
🩃f1: Neutral Marine Knight
🩂g1: Neutral Nereide
🩁h3, e7: Neutral Triton
marine units moves are standard but takes as a Locust.
Triton is a marine Rook (Trnh3 prevent ...Kxd3 because Trnxd3-c3 and ...Kf3 with Trnxf3-e3).
Nereide is a marine Bishop (Neng1 prevent ...Kxd4 because Nénxd4-c5 and ...Kf2 with Nénxf2-e3).
neutral marine Knight f1 prevent Kd2 with Cmnxd2-b3.

 

5 - h#4 2 solutions face to face

Frankiss, Ch
2019

white Royal Kg8 white Pg3 Sb8g1 black Royal Ka2 black Pf3d3 Sb6e1
h#4 face to face 2sol.(4+5)
face to face if two units of opposit coulor are "face-to-face", as a white one on e4 and a black on e5,
they exchange the way they move.

 

 

6 - h#2 symetry point

Argirakopoulos, T.
2019

white Royal Ke8 white Pe6 black Royal Kh6 black Pf5g4f4b2 Sd3
h#2 symetry point(2+6)
b) ♟b2-->c2
symatry pointtwo units placed symmetrically with respect to the center of the chessboard
(common point to squares d4, e4, e5 & d5) exchange the way they move.
Pe6 move as a Knight, Nd3 as a pawn.

 

7 - h#4 symetry point

Foster, G.
2019

white Royal Kd2 white Se1 black Royal Ke8 black Rh8
h#4 symetry point(2+2)
b) ♜h8 --> a8

 

8 - h#2 3 solutions with Nightrider hopper and Grasshopper

Mueller, D & Pachl F
2007

white nhg7f8 Bg4 WGe3 Kh8 Pb3e5d5c5 Rf3c6 black Pf4 Sh6g2 Kd4 BGc1
h#2 3sol.(11+5)
🨟e3, 🨥c1: Grasshoppers
🨷g7, f8: Nightrider Hopper
Extended Knight needing a slot for his last jump

9 - 2# with chinese pieces

Stephenson, B.
2020

white NAg1 Ka6 WPe7 Sc2 Pa2 black VAf2 Ka4 BPe1c4 Pc5
#2(5+5)
🨵e7, 🨻e1, c4: Paos
🨷g1: Nao
🨼f2: Vao
play normally but need a jumper to capture (no distance limit)
chinese Nightrider

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