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1 - r#2 make & take
reflex when one of the two camps proposes a checkmate to the other, the latter is obliged to play it
make&takeBefore capturing a piece, it is first necessary to pay homage to him during his lifetime by making a movement with his moving way
{}
1.Kf7-e6 ! {}
1...Ka2-b3 {illegal :} 2.d2*b3 {via c2)}
1...b2*b1=Q {(via c2)} 2.Ke6-d7 ! Qb1-b8#
{(via c8 or c7).
non } 2...Qb1-b6 + ? 3.Sf8*b6 {(via c8) but} 3.Kd7*b6 {(via c7 ou c6) doesn't work :} 3...Qa1*b6 {(via b1 or b2). But not } 2.Ke6-f7 ? Qb1-g6 +
3.Sf8*g6 ! {(via h8).}
1...b2*b1=R 2.Ke6-f5 ! {(no } Rb1-b4 + ? 3.Kf5-e6 {nor} 2...Rb1-f1 + ? 3.Kf5-g4 {but} 2...Rb1-b5 # {double check, the second check being given by the Queen via b1}
1...b2*b1=B 2.Ke6-f7 ! Bb1-g6 # {via h5}
1...b2*b1=S 2.Ke6-d5 ! Sb1-c3 # {via b4
Movements of the White King in a star form.}
2 - maximum exact s#4
maximum exact In Maximum exact, Black must play the longest move (respecting the moving way of the pieces),
even if illegal. White's King can therefore ignore a check if black has a move longer than white's king's capture..
selfmate white forces black to checkmate him
{}
1.Kd2-c2 ! f7-f5 + 2.Bh6-c1 ! h7-h5 + 3.Qa5-d2 a7-a5 + 4.Sd5-c3 d7-d5 # ! {
It's really checkmate because white
cannot cause Black to have a move longer than ...bxc2,
and on the leaks the King's capture is also the longest.
Please note that on } 4.Sd5-c7 d7-d5 + { White will be able to play } 5.Kc2-c3 ! {and blacks have} 5...Kc4-d3 {or} 5...Kc4-b5 {)}
3 - hs#8 anti-circe
helped selfmate White begins and Black collaborate until the penultimate move
and then White forces Black to checkmate them in 1 move (inverse)
anti-circe the captured piece is reborn on its original square if this one is free otherwise capture is illegal
{Essais :}
1.e2-e4 ! {(1. c4 ?)} e7-e6 ! 2.e4-e5 Sg6*e5-b8 3.c2-c4 e6-e5 4.c4-c5 e5-e4 {}
5.c5-c6 e4-e3 6.c6-c7 e3-e2 7.c7-c8=Q e2-e1=S 8.Qc8-c3 + Ka3-a2 # !
{It's really checkmates because neither 8...Nxc3 nor 9 Kxa2 are possible in the absence of rebirth in b8 or e1.}
4 - serial s#18 Mars Circe
serial selfmate : White plays n moves in a row after which Black's only parry is to mate White in 1 move
mars Circe : pieces normally move
but in order to capture, they virtually pass through their native square
Rothmann, B & Millour RJ1998
white Pb7c4g4 Ke8 Bf8
black Rg7d1 Ke1 Ba8e3 Pg6d7c6e4e2
{ }
1.b7-b8=R {(here, if you play } 2.Rb8-b7 + {(checks via h1), there is the counter move} Be3-g1 ! {, so you must eliminate Be3)}
2.Rb8-b2 {As seen above, the white squares are to be avoided, the Rook giving check since h1 !} 3.Rb2-d2 4.Rd2-d6 {}
5.Rd6-f6 6.Rf6-f2 7.Rf2-h2 8.Rh2-h8 {}
9.Bf8*e3 {(since c1; this Bishop was pinned by the Rg7 before the occupation of h8)} 10.Be3-c5 11.Bc5-f8 12.Rh8-h2 {}
13.Rh2-f2 14.Rf2-f6 15.Rf6-d6 16.Rd6-d2 {}
17.Rd2-b2 18.Rb2-b7 + {( Return of the Pb7 which has matured! The Rook has been defeated since h1. This is the position after 2 Rb7+? but without Be3)}
Ba8*b7 # {"discover" check by Rd1 (since a8). The squares e7 & f7 are controlled by the Black King.
(15 ... Kf2 not possible, as the f2 square is controlled by the wK via e1)}
5 - h#2 2 sol b) Mars Circe
Sabol, F.2004
white Pa2e4g5c7d6c4b5 Kb1 Sc8
black Qf2 Pa4b4b2e3f6b7 Ka3 Re2 Bg2h4
{}
1.Kd5-e5 ? {(threatening} 2.d4-d5 # {but} 1...Ra4-a5 ! {. Please note that} 1...Qc7*b6[wQb6->d8] { comes back in d8 and therefore does not
not parry). }
1.Kd5*c6[wKc6->e1] ? {threatening}
2.Sc3-d5 # {}
1...Qc7-b7
2.d4-d5 #
but
1...Qc7-c6 ! {
Key is :} 1.Kd5*c4[wKc4->e1] ! {threatening} 2.Sd2-c4 # {}
1...Bb3-f7
2.g6*f7[wPf7->f2] # {}
1...Bb3-c4
2.d4-d5 # {}
1...Ra4-c4
2.Sc3-d5 # {}
1...Bg5-f4
2.g3*f4[wPf4->f2] # {}
1...Bg5-f6
2.Qc5-g5 #
{ Tertiary threat correction (say the experts) with the King as the key piece, which is unusual.}
7 - h#4 parrain circe b) cameleon circe
Parrain Circé In parrain Circé, the taken unit is reborn, if possible, immediately after another unit (the "parrain") has played,
arrying out an equipollent route to that of said "parrain".
Circé chameleon In Circé chameleon, a captured figure rises in braid before being reborn,
according to the N-B-R-Q scheme. A pawn capture occurs as in normal Circe
{}
a) {parrain circe}
1.Ke5-d4 Sd2*e4 2.Kd4-d5[+bPe5] Ke1*e2 3.Kd5*e4[+bPf1=R] f2*e3[+wSd5] 4.Rf1-f5[+bPe7] Sd5-c3 # {}
b) {chameleon circe}
1.Ke5-f4 Sd2-f3 2.Kf4*f3[+wBf1] f2*e3[+bPe7] 3.e2*f1=S[+wRh1] Ke1*f1[+bBc8] 4.Bc8-g4 Rh1-h3 #
{Note that the capture in h3 5...Bxh3 is illegal because it causes a Queen rebirth in d1In picture : }
5.Bg4*h3[+wQd1]
{}
1.Nd7-b3 + {(checks via f1-h8-b7-d6)} Bg4-b7 + {(via d1-c8 ; checks via h1)}
2.Rd3-f3 + {(checks via f1-f8)} Bc2-f7 {(via d1-e8)
double stalemate.The Bf7 nails the NIb3 via g8-h1-a2. Rh4 controls c4 & d4 via a4..
The wK cannot go to g5: NIb3-a1-h7-g5.
And the wR (like the Bb7) is pinned by the same Nightrider, the Bf7 by the Rf3..
Presented at the fairy-tale tournament in Dresden 2017.}
10 - h#2 2 sol take & make with Equihopper
Equihopper : Piece moving symmetrically in relation to a sautoir within the limits of the chessboard
{}
1...nPd7-d8=nQ ! 2.Kf5-e5 nPc7*d8=nS ! {(nQd8 buried under his renaissance square)} 3.Ke5-d4 nSd8-c6[+nQd8] # !
{Mate by double check. The capture of the Queen by the Nc6 would not be a defence because the Queen is reborn in d1..
in pictures :} 4.nSc6*d8[+nQd1] {}
1...nPc7-c8=nB ! 2.Kf5-g4 nPd7*c8=nR ! {(nBc8 buried under its renaissance square)} 3.Kg4-h3 nRc8-c3[+nBc8] # !
{Another double check. The capture of the Bishop by Rc3 would allow the rebirth of the Bishop in f1.
In pictures :} 4.nRc3*c8[+nBf1]
{AUW and pseudo Zilahi.}
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