py_20171024


Click in the right part of the chessboard to move forward, left to move backward...
or directly on the move in the solution

1 - parry-series selfmate 9 moves circe

Predrag, N.
2015

white Pc2 Kb6 Bf8 Sd6 black Be3f1 Kd5 Qe2 Pe6e5d4d3b3 Sc7 Rc1
pser-s#9 Circé(4+11)
: in "parry" White is allowed to check,
but then Black must parry it before the series resumes.

 

2 - h#2,5 with Apparent Play and lions

Loerinc, J.
2013

white Sa4 Kf8 WLa8 black Pd4 Kb4 Re6 BLb6b2
h#2.5(3+5)
🨴a8, 🨺b6, b2: Lion
: piece moving on the Queen's lines and needing a sautoir.
the path must be clear between the starting square and the sautoir and between the sautoir and the landing square

 

3 - 2# Transmuted Kings with Grasshoppers & Nightriders

Dulbergs, I.
2004

white Bc8e1 WGb1b6g7 Ka7 Na1 Qh8 Pd7e2g3h2 Sb4 black Qg2 Pd6f3d3c4 Ke5 BGe8h7
#2 Rois transmutés(13+8)
🨟b1, b6, g7, 🨥e8, h7: Grasshoppers
🨢a1: Nightrider
: moves on the Queen's lines with the help of a sautoir.
the finishing square is just behind the sautoir and must be free or occupied by an opposing piece which is then captured.
: extended knight
. : when checked, the King captures the march of the piece that is attacking it for the time of the aggression

 

 

4 - serial h=87

Tuengler, A.
2010

white Pa6f6e5f5g4e3g2c3 Kd6 Ra2 Sb3b1 Bd1 black Pf7 Ke4
ser-h=87(13+2)
If the b3-Knight and c3-pawn disappear, the Ra2-a3 move stalemates, doesn't it?
But the black King can't capture them without also exterminating the other knight and the bishop. So...

 

5 - h#3 Checkless chess

McDowell, M.
2016

white Pf2g2h2 Rh1 Bc1 Ke1 black Pc5e4b2 Kg4
h#3 Checkless chess(6+4)
The only checks allowed are checkmates

 

6 - 6# with rose

Kampmann, B.
2015

white Kc1 ROd7 black Pa2c2e7 Ka1 Bd1 Rg6
#6(2+6)
󼎜d7: Rose
Extended knight in rounding
. the Rose d7 can go for example to h3 via c5, d3 and f2

 

 

7 - 2# with locusts

Loustau, JM.
2015

white Ka2 WLa7 Qb3 Pa5f6d2 Sa8c4 Rb5 black Pb6b7d7 Kc6 BLf8f4d5
#2(9+7)
🨊a7, 🨐f8, f4, d5: Locust
: Like the Grasshopper, except that it eats the sautoir.
The sautoir must be on the opponent's side and the finishing square just behind must be free

 

 

8 - hs#4,5 2 solutions köko

Rallo, V.
2012

white Pe3 Ke4 black Sg6 Bh2 Kh5
hs#4.5 Köko(2+3)
on the landing of a move, a unit must be in contact with another unit

 

 

 

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