py_20170411


Click in the right part of the chessboard to move forward, left to move backward...
or directly on the move in the solution

1 - maximum s#2

G.Antonoff
1958

white Ba8 Gb1 Ka4 Nc2d1 Pa3a5c7f7 Rd7 black Pf3g4f2e2a7 Ke4 Rb7
s#2 maximum(10+7)
🨢c2, d1: Nightrider
🨟b1: Grasshopper
black is required to play the geometrically longest legal moves
. selfmate white forces black to mate themr

 

2 - #2 échecs "billard"

A.Chicco
1948

white Qc3 Pf3d3c2h2 Kf1 Rd5 Ba4c1 black Pf6f2a3 Se8d6 Re3 Kf4
#2 billard(9+7)
Billiard chess diagonal moving pieces (Q and B) bounce off the boards

 

3 - #5 Growing Men

growing Men a playing unit must make a move of equal or greater length than its previous move

P.Bissicks
2015

white Qg2 Kf3 black Pd5b7 Ke1
#5 Growing Men(2+3)

 

4 - serial h#14 parrain Circe

B.Chamberlain
2011

white Sa2 Kf5 black Pb7 Sa3 Kf8
ser-h#14 parrain Circe(2+3)
: a captured piece remains suspended and makes an equipollent move to the next playing unit

5 - serial h#3 with Paos

R.Bédoni
2016

white Kc6 PAg4 black Ka6 PAb8b7
ser-h#3(2+3)
2 solutions
🨵g4, 🨻b8, b7: Paos
piece that plays like a rook when it doesn't capture and like a Rook-Lion when it wants to capture

 

6 - #2 Annan

H.Gockel
2016

white Pa6b5c4d6e7e5 Sh5d3 Bc6 Kf1 Ra3 black Qa7 Pe6g5h3f3f2 Kg4 Bg1
2#3 Annan(11+8)
A unit acquires the march of the friendly unit below it. For example the bK,
. due to Pg5, is momentarily a pawn, and thus cannot flee to h4, h5 or f5.

 

7 - h#2,5

G.Foster
2016

neutral Qc1 Ra1 black Kd3
h#2,5(0+1+2)
a)Anticirce & symétric circe
b)symétric anti-circe & Circe
the captured piece is reborn on the square symmetrical to the centre of the board

symétric anti-circe the capturing piece is reborn on the said symmetrical square

 

8 - serial h#9 with double jumpers

Null moves are forbidden, for example ... DRd6-b6-d6.

H.P.Rehm
2011

white Pa6 Sa7c6 DBd2 Kc4 black Sd7 DBg7 Kc7 DKd6
ser-h#9(5+4)
🨌d2, 🨒g7: Bishop Double jumper
🨑d6: Rook Double jumper
makes a double move (like Marseille chess)
.

 

9 - reflex #3

J.Morice
1993

white Bg2 Kh3 Qg5 Pf7g4d3b2 Se7b5 Re6a2 black Bg8a5 Kc2 Qh8 Pc7g7a4e4h4c3g3f2 Sa3h1
r#3(10+14)
when a mate is presented, it must be played

 

10 - réflex #2 Checkless chess

A.Tuengler
2005

white Pb7b6d6d5f4d2 Sa5 Bc6e3 Kc5 Rb5 black Qb1 Ph7a6d3h3c2 Kh6 Rh4c1 Sg5g3
r#2 Checkless chess(11+11)
only ckeck allowed is checkmate

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