py_20151103


Click in the right part of the chessboard to move forward, left to move backward...
or directly on the move in the solution

hs#4 Circe with Locust

Unto HEINONEN
2014

white Pb4 Sa5a3 Ka8 Lb1 black Pc5d4c2e2f4f6 Kd5 Ba6
>hs#4 Circe(5+8)
2 solutions
🨊b1: Locust
: a captured piece is reborn on its native square if it is free, otherwise it disappears
special case of fairy pieces which are, a priori, promotion pieces and are therefore reborn
on the promotion square which is by convention on the capture column
. : piece moving on the Queen's lines but with the necessity to have a sautoir.
The Locust lands just behind the sautoir and the latter disappears (or is reborn according to Circe's modalities as here)

 

h#2 Take&Make with Nightriders, Equistoppers and Vaos

Klaus WENDA
2014

white Kb4 QFb8c8 Na5h5 black VAg4h2 Kc7 Be3f1
h#2 Take&Make(5+5)
2 solutions
🨢a5; h5: Nightriders
🩈b8, c8: Equistoppers
🨼g4, h2: Vaos
: after a capture (Take) the capturing piece must make a move (Make) without a take with the characteristics of the captured piece
. : A knight capable of making several successive jumps in the same direction
. : piece moving thanks to a sautoir and which lands on the square, if it exists, which is in the middle of the path to the sautoir. Example: EQb8-e5 is a possible move thanks to the Vao h2
. : piece moving like a bishop but needing a sautoir to capture the piece located one or more squares behind
. the squares between the start and the sautoir must be free, as well as between the sautoir and the finish square

 

serial h#7 SuperPin with Equihopper

N.GUTTMAN
2013

white Ka6 Ba4 EQe2h2 black Qe7 Pc3 Ka2 Rf8
ser-h#7 SuperPin(10+16)
🩈e2, h2: Equihopper
: pinning takes precedence over checkmate
. : a piece that needs a sautoir to move
. The sautoir is the centre of symmetry for the movement example : EQh2-b2 is possible thanks to the sautoir e2

 

#2 Circe

Stephen Slumstrump NIELSEN
2014

white Bd2d3 Kb6 Qh4 Pc7e4f3e2c2b2b5 Sf7g5 Rf6a3 black Ph2g3e5d4a2a4 Kd1
#2 Circe(15+7)
2 solutions
: a captured piece is reborn on its native square if it is free, otherwise it disappears
. particular case of fairy pieces which are, a priori, promotion pieces and are therefore reborn on the promotion square which is by convention on the capture column

h#2 Growing Men

Ronald TURNBULL
2014

white Pg7 Kb8 black Kf6
h#2 Growing Men(2+1)
3 solutions
Growing Men : a piece must necessarily play a move geometrically greater than or equal in length to its previous move.
This requires a bit of retro-analysis !

 

#2 Growing Men

Ronald TURNBULL
2012

white Qd6 Pa4c2f2f3g3h2 Sh4 Kg1 black Ke2
#2 Growing Men(9+1)

 

 

h=4 Growing Men

Ronald TURNBULL
2013

white Kf1 black Rh7 Ba3 Kb8
h=4 Growing Men(1+3)
2 solutions

 

serial h=9 Growing Men

Ronald TURNBULL
2013

white Ka7 black Pg2 Kh1
ser-h=9 Growing men(1+2)

 

h#4 Köko

Vito RALLO
2013

white Kc4 Bb5 black Sd4 Be4 Kg4
h#4 Köko(2+3)
b) Kc4-->c3
: when the move ends, a unit must be in contact with another one

 

h#3 AntiKöko

Vito RALLO
2013

white Sa4 Bf2 Kd4 black Kf6 Bd7
h#3 AntiKöko(3+2)
2 solutions
: à l'arrivée d'un coup, il est illégal de se mettre au contact d'une autre pièce

Add a comment

Anti-spam