white Qe1 Pe4a5e3c6 Sa7g6 Rg7 Ke6
black Bh8 Ke5 Qd8 Pa6b6d7 Sb8f8 Re7
s#2(9+9)Madrasi Rex inclusiv
Madrasi : 2 opposing pieces of the same nature that "observe" each other are paralysed.
Rex Inclusiv : Kings are also affected by the paralysis
{Problem presented by Daniel at his 1998 fairy tale class, remarkable selection as this "3rd prize" is far superior to the first two.
Apparent Play : } 1...Bh8*g7# {(freeing bR) or } 1...Sb8*c6# {(freeing Pd7), only bQ is free. key is : }
1.Qe1-d1 ! {(blocus)}
1...Qd8-c7
2.Qd1-d6 ! {(AP 2 Dc3+)}
2...Sb8*c6 #
2...Bh8*g7 #{}
1...Qd8-e8
2.Qd1-h5 +! {(JA 2 Dg3+)}
2...Qe8*g6 #{}
1...Qd8-c8
2.Qd1-d5 +! {(2 Dd6+? Dc7)}
2...Qc8*c6 #{}
1...Sb8*c6 +
2.Qd1*d7
2...Bh8*g7 #{Pa6 prevents } 1.Qe1-f1 Qd8-c7 2.Qf1-b5+ Qc7*c6# {} 1.Sa7-c8? Bh8*g7+
white Kb2
black Pa4c5 Kb6 Ba3a2a1c4c3c2c1a5
2,5 derniers coups(1+11)Isardam
Isardam : it is illegal to put 2 opposing pieces of the same nature in mutual "observation
{...e (or c) xBd6+, Fg1 (or f2...) c5, and now the forced moves:
...dxc5+, Kb4xNb3, ...bxBa4+, KxNb2, ...dxBc1=B+. Black Knights are
necessary to avoid illegal bishop faces: c1-a3 & a4-c2.}
white Pd4 Kd8 TRe8e6 Sd5 SIc6
black NDh1 Kd6 TRc8e1 SIg8 Pb3
#2(6+6)e8, e6, c8, e1: Tritonc6, g8: Sirenh1: Nereide
marine pieces : move normally but to capture, behave like a Locust.
The Locust is a Grasshopper that swallows its sautoir.
to make the parallel with the normal pieces, the Siren has the march of the Queen,
the Triton of the Rook and the Nereid of the Bishop
{}
1.Sd5-e7 ? NDh1-e4 ! 2.Se7*c8+ Kd6-d5!{}
1.Sd5-e3 ? 1...TRe1*e3-e4 !{}
1.Sd5-c7 ? TRc8-b8 !{}
1.Sd5-b6 ? Kd6*c6 !{}
1.SIc6-c5 + ? TRe1*e6-e7 !{}
1.Sd5-c3 ! threat:
2.Sc3-b5 #{}
1...NDh1-e4
2.SIc6-c5 # { (TRxe6 is no more possible)}
1...TRe1-e4
2.SIc6-d5 # { (NExd5 is no more possible)}
1...TRc8-b8
2.SIc6-c7 # {(TRxc7 is no more possible) }
1...SIg8-g5
2.SIc6-d7 # {(SIxe6 is no more possible) }
1...TRe1-e5
2.d4*e5 #
white Ph4 Kc5 Ra7 Bc8
black Pe7f6f4 Ka5 Bg7
neutral Ie8
#2(4+5)Imitator e8
Imitator : accompanying piece must play an equipollent move to the piece that has just played, regardless of which side is playing
{}1.Bc8-b7[Id7] ? Ka5-b6[Ie8] + ! {}
1.Bc8-d7[If7] ? Ka5-b6[Ig8] + ! {}
1.Bc8-f5[Ih5] ? { pat } {}
1.Bc8-e6[Ig6] + ?
1...Bg7-f8[If7]
2.Be6-c4[Id5] #
2.Be6-f7[Ig8] # {}
but
1...Bg7-h6[Ih5] !{}
1.Ra7-c7[Ig8] ? zugzwang.
but
1...Bg7-h6[Ih7] ! {}
1.Bc8-a6[Ic6] ! zugzwang.
1...Bg7-f8[Ib7]
2.Ba6-c4[Id5] # { 2 Fd3+? Fh6!}
1...Bg7-h8[Id7]
2.Ba6-b5[Ie6] #
1...Bg7-h6[Id5]
2.Ba6-b7[Ie6] #{"Very nice work, very typical of the Imitator" (AV in 1963).
Mystification: 1 Ba6 is the least tempting key.}
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