2 - #2 Glasgow Circe
white Kb6 CAh4b8 Sg5 Ge3
black Pd7d5d4g3 Kd6 Gf2
#2(5+6)a) Glasgow Circeb) Circe
{}
a) {Glasgow Circe}
1.Ge3-c5 ! threat:
2.CAh4-g7 #{}
1...Gf2*h4[+wCAh7]
2.Sg5-f7 #{}
1...Gf2*c5[+wGc7]
2.CAb8-a5 #{}
1...d4-d3 +
2.CAh4-e3 #{}
b) {Circe}
1.Ge3-c5 ! threat:
2.CAh4-g7 #{}
1...Gf2*h4[+wCAh8]
2.CAb8-a5 #{}
1...Gf2*c5[+wGc8]
2.Sg5-f7 #{}
1...d4-d3 +
2.CAh4-e3 #
Glasgow Circe : instead of being reborn on the 1
st and 8
th row for the pieces and second and 7
th row for the pawns, the rebirth takes place on the second and 7
th
Camel : Kind of Knight but instead of being a jumper (1,2), the Camel is a jumper (1,3)
Grasshopper : piece moving like a Queen but needing a hurdle. It lands just behind the hurdle. The move is only possible if the square behind the hurdle is free or occupied by an opponent's piece.
3 - #2 Circe Glasgow
white Ka2 Na4a3g2 Pb2 Rc1 Zh6 CAf1a5
black Bg5 Kd5 Qh2 Pg3f4f5 Sc8 Rd8g1
#2(9+9)a) Circé Glasgowb) Circé
a4, a3, g2: Nightriderh6: Zèbraf1, a5: Camel
{}
a) {Circe Glasgow}
1.Rc1-c7 ! threat:
2.Ng2-e3 #
2.CAf1-c2 #{}
1...Rg1*f1[+wCAf7]
2.Ng2-e3 #{}
1...Rg1*g2[+wNg7]
2.Rc7-c5 #
2.Na4-c3 #{}
1...Qh2*g2[+wNg7]
2.Rc7-c5 #
2.Na4-c3 #{}
1...Qh2*h6[+wZh7]
2.Na3-b1 #
2.Ng2-e3 #{}
1...Bg5*h6[+wZh7]
2.Na3-b1 #
2.Ng2-e3 #{}
1...Bg5-e7
2.Ng2*f4[+bPf7] #
2.CAf1-c2 #{}
1...Sc8-e7
2.CAf1-c2 #{}
b) {Circe}
1.Rc1-c3 ! threat:
2.CAf1-c2 #{}
1...Rg1*f1[+wCAf8]
2.Na3-c7 #{}
1...Rg1*g2[+wNg8]
2.Rc3-d3 #{}
1...Qh2*g2[+wNg8]
2.Rc3-d3 #{}
1...Qh2*h6[+wZh8]
2.Rc3-c5 #{}
1...Bg5*h6[+wZh8]
2.Rc3-c5 #
Zèbra : bouncer (2,3) (in this position it controls e8, e4 and f3)
Nightrider : Extended Knight (in the position, the NIa4 controls, among other squares, c5, e6 and g7)
4
#2 Glasgow Circe
white ROh5a2 Gf5h3 Ke3 Pb5a5c3e2d3 Re4 Zb1 CAb2
black Qa1 Pc4d7f6g4 CAd5 Kd6
#2(13+7)a) Circé Glasgowb) Circé
h5, a2: Rosef5, h3: Grasshopperb1: Zebrab2, d5: Camel
{}
a) {Circe Glasgow}
1.ROh5-g3 ! zugzwang.
1...Qa1*b2[+wCAb7]
2.Re4-e6 #{}
1...Qa1*a2[+wROa7]
2.Re4-e7 #{}
1...Qa1*b1[+wZb7]
2.Re4-e5 #{}
1...c4*d3[+wPd2]
2.Gf5*d3 #{}
1...g4*h3[+wGh7]
2.Re4-e8 #{}
1...CAd5-a4 {ou} 1...CAd5-c2 {ou} 1...CAd5*e2 {ou} 1...CAd5-g6 {ou}
1...CAd5-e8 {ou} 1...CAd5-c8 {ou} 1...CAd5-a6
2.ROg3-e8 #{}
b) {Circe}
1.ROh5-g3 ! zugzwang.
1...Qa1*b2[+wCAb8]
2.Re4-e7 #{}
1...Qa1*a2[+wROa8]
2.Re4-e8 #{}
1...Qa1*b1[+wZb8]
2.Re4-e6 #{}
1...c4*d3[+wPd2]
2.Gf5*d3 #{}
1...g4*h3[+wGh8]
2.Re4-e5 #{}
1...CAd5-a4 {ou} 1...CAd5-c2 {ou} 1...CAd5*e2 {ou}
1...CAd5-g6 {ou} 1...CAd5-c8 {ou} 1...CAd5-a6
2.ROg3-e8 #{}
1...CAd5-e8
2.ROg3*e8[+bCAe1] #
Rose : Nightrider « rounded » (e.g. Roh5 control g7, e8, c7, among other squares)
5 - #2 with Nightrider
white Ba4f8 Kh4 Na2 Pb3g3 Sd1 Rg2d6
black Pe4g4 Ka3 Bg1 Rf1 Nh1
#2(9+6)a2, h1: Nightrider
{
}
1.Rd6-d3 + ?
1...Bg1-c5
2.Bf8*c5 #
but
1...Rf1*f8 !{
}
1.Rd6-d4 + ?
1...Nh1-b4
2.Bf8*b4 #
but
1...Rf1*f8 !{
}
1.Rd6-f6 + ?
1...Nh1-b4
2.Bf8*b4 #
but
1...Bg1-c5 !{
}
1.Na2-d8 ? threat:
2.Rg2-a2 #
but
1...Nh1-b4 !{
}
1.Na2-c6 ! threat:
2.Rg2-a2 #{
}
1...Rf1-f2
2.Rd6-f6 #{
}
1...Bg1-f2
2.Rd6-d4 #{
}
1...Nh1-b4
2.Nc6-e5 #{
}
1...Nh1-f2
2.Rd6-d3 #
6 - #2 with semi-neutral pieces
white Pb5 Ke7 Ge8f4a6
black Pe4f6 Kc5 Ba8
neutral HalfNeutral rd6 bb7 nd8
h#2(5+4+3)3 solutionsd8: semi-neutral Nightrider
d6: semi-neutral Rookb7: semi-neutral Bishope8, f4, a6: Grasshoppers
{}
1.nhRd6-b6=bhR Ge8-c8 2.nhNd8-b4=bhN nhBb7-c6=w #{}
1.nhBb7-d5=bhB Gf4-c7 2.nhRd6-b6=bhR nhNd8-c6=w #{}
1.nhNd8-b4=bhN Ga6-c8 2.nhBb7-d5=bhB nhRd6-c6=w #
semi-neutral : piece that adopts the colour of the side who plays it first
7 - #2 with semi-neutral Pao et Vao
neutral HalfNeutral vaf4 pae4
black Pd2d3f5 Ke5
white Pc3 Kf7
h#2(2+4+2)b) Rf7-->c6e4: semi-neutral Paof4: semi-neutral Vao
{}
a) {}
1.hPAe4-c4=b [+bPe4] nhPAc4-c7=w[+wPc4] 2.hVAf4*c7=b[+bPf4] nhVAc7-b8=w[+wPc7] #{}
b) wKf7-->c6{}
1.hVAf4-g5=b[+bPf4] nhVAg5-e7=w[+wPg5] 2.hPAe4*e7=b[+bPe4] nhPAe7-e8=w[+wPe7] #
Pao : Rook needing a hurdle to capture
Vao : Bishop needing a hurdle to capture
8 - #2 Fuddled men
white Qc7 Ph2 Kh1
black Ph3 Ka8
#2 Fuddled Men(3+2)
{}
1.Qc7-b6 {the Queen must now rest at least 1 move}
1...Ka8-a7 {ou} 1...Ka8-b8 {ou} 1...Ka8-b7 {now it's Black King turn}
2.Kh1-g1 # {followed by Q takes K, because bK is forced to rest}
Fuddled Men : a piece that has just played is required to rest at least 1 move
This problem is the first with this rule
Others followed, a little more sophisticated, with a retro-analysis beforehand : first problems
9 - s#9 AntiCirce
white Bg4 Kh4 Qe8 Pb3h5h3 Sc7f8 Ra7c4
black Qb5 Pa2 Ka4 Bb8 Sh1
s#9 AntiCircé(3+2)
{}
1.Bg4-d7! Qb5-c6 {} 2.Rc4-b4 Qc6-b5 {} 3.Bd7-c6 Qb5-f1 {} 4.Qe8*b8-d1 Qf1-b5 {}
5.Qd1-d7 Qb5-f1 {} 6.Bc6-f3 + Qf1-b5 {}
7.Bf3-g4 Qb5-c6 {} 8.Rb4-c4 Qc6-b5 {} 9.Qd7-c6 Qb5*c6-d8 #
AntiCirce : the capturing piece reborn on its original square if it is free, otherwise the move is illegal. Typically the Black King is not in check neither by Ra7 and c4
particular case of the capture on the renaissance square: Calvet = allowed, Cheylan forbidden
10 - h#2,5 AntiAndernach
white Qh8 Pf3h4 Ka8 Ba1
black Pd4 Kh1
h#2,5 AntiAndernach(10+5)b) reverse colour ofall pieces h#4,5
{}
a) {}
1...Ka8-a7 {} 2.Kh1-g1 Qh8-c8=b {} 3.Qc8-h3 [+wQh3] Ba1*d4 [+wBd4] #{}
b)PolishType {reverse colour}
1...Kh1-g1 {} 2.Ba1*d4 + Kg1-f1 {} 3.Bd4-g1 [+wBg1] Kf1-f2 {} 4.Ka8-a7 Kf2-e3 {} 5.Qh8-c8 [+wQc8] Ke3*f3 #
AntiCirce : a piece which capture reborn on its original square if square is free,
Otherwise, move is illegal
(rebirth in h1 impossible) nor by the pb3 (rebirth in a2 impossible)
11 - ser-h5 Einstein
white Pf4h5 Kf2 Bd4 Sg4
black Pg6f7 Kh1
ser-h#5 Einstein(5+2)2 solutions
{}
1.g6-g5 2.g5*f4=S {} 3.Sf4*h5=B 4.Bh5-g6=S {} 5.Sg6-h8=P Bd4*h8=R #{}
1.g6*h5=S 2.Sh5*f4=B {} 3.Bf4-c1=S 4.Sc1-a2=P {} 5.a2-a1 Bd4*a1=R #
Einstein : when a piece (or a pawn) takes it progresses in the hierarchy according to the circuit p to N to B to R to Q and it regresses if it plays without taking
12 - Take 9 half moves back to find the 2 Kings 'naked' in Sentinel Chess.

r1R5/2P5/8/8/8/8/8/8
W : Kc8 Pc7
B : Ka8
(2+1)
Sentinel Chess : when a piece plays, it leaves a pawn on the starting square of the move
13 - h#2 AntiCirce - AntiPatrol (Lortap)
white Pa2h2f4 Sd2 Bd3 Kd6
black Pd4d5 Sf1f3 Bb1 Ke4 Rf5
h#2 AntiCirce Lortap(6+7)2 solutions
{}
1.Sf3-e5 Kd6*e5[wKe5->e1] {} 2.Bb1*a2[bBa2->c8] Ke1-f2 #{}
1.Rf5-e5 f4*e5[wPe5->e2] {} 2.Sf1*h2[bSh2->b8] e2-e3 #
AntiPatrol: a piece can only take if it is not controlled by a piece from its side
14 - #2 Patrol
white Pb3c3c4b6 Sc7c1 Rd7 Kg5 Bg4h6
black Qa5 Pa4c6 Ke5 Be8
#2 Patrouille(10+5)b) a4-->b4
{}
a) {}
1.Sc7-b5 ? threat:
2.Kg5-f5 #
but
1...a4*b3 ! {square d5 now becomes accessible to the bK}
1.Sc7-d5 ! threat:
2.Kg5-f4 #
1...Ke5-e4
2.Kg5-f5 # {}
b) bPa4-->b4 {}
1.Sc7-d5 ? threat:
2.Kg5-f4 #
but
1...b4*c3 ! {square d4 now becomes accessible to the bK}
1.Sc7-b5 ! threat:
2.Kg5-f5 #
1...Ke5-e4
2.Kg5-f4 #
Patrol : a piece can only take if it is controlled by a piece from its side
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