Now that the neuron is warm, let's move on to a more serious piece!
1 - series s=44 reversible Promotion
white Pa2b4d6c7 Kc1
black Qg2 Pc2c3b5 Kc8 Rb6d7 Bf5
ser-s=44 reversible Promotion(5+8)
{}
1.a2-a4 2.a4-a5 3.a5-a6 4.a6-a7{}
5.a7-a8=B 6.Ba8-f3 7.Bf3-e2=P 8.e2-e4{}
9.e4-e5 10.e5-e6 11.e6-e7 12.e7-e8=S{}
13.Se8-f6 14.Sf6-g4 15.Sg4-h2=P 16.h2-h4{}
17.h4-h5 18.h5-h6 19.h6-h7 20.h7-h8=B{}
21.Bh8-d4 22.Bd4*b6 23.Bb6-g1 24.Bg1-h2=P{}
25.h2-h4 26.h4-h5 27.h5-h6 28.h6-h7{}
29.h7-h8=S 30.Sh8-g6 31.Sg6-f4 32.Sf4-e2=P{}
33.e2-e4 34.e4-e5 35.e5-e6 36.e6-e7{}
37.e7-e8=B 38.Be8-f7 39.Bf7-a2=P 40.a2-a4{}
41.a4-a5 42.a5-a6 43.a6-a7 44.a7-a8=Q+ Qg2*a8 {stalemate}
serial self stalemate : White plays n moves in a row and force Black to stalemate them in one move
Reversible Promotion : a promotion piece that returns to an initial pawn square becomes a pawn again
A small help : if there was no Rb6, we could do 5.a8=Q+ QxQ stalemate, it must be eliminated beforehand (and it takes 39 moves!).
A problem that is completely understandable and therefore accessible, so look for it, you won't waste your time.
In the same thematic competition, here is the first prize.
2 - series s#48 reversible Promotion
white Pb2g2 Kb6
black Qa8 Pd6e6b3 Kb8 Rc7c5f7 Sf4b5
ser-s#48 reversible Promotion(3+10)
{}
1.g2-g4 2.g4-g5 3.g5-g6 4.g6-g7{}
5.g7-g8=B 6.Bg8*f7 7.Bf7*e6 8.Be6-c8{}
9.Bc8-a6 10.Kb6-a5 11.Ka5-b4 12.Ba6*b5{}
13.Bb5-c4 14.Kb4-c3 15.Kc3-d4 16.Bc4-d5{}
17.Kd4-e4 18.Ke4-f5 19.Kf5-f6 20.Bd5-f7{}
21.Kf6-g7 22.Kg7-f8 23.Bf7-d5 24.Bd5-g2=P{}
25.g2-g4 26.g4-g5 27.g5-g6 28.g6-g7{}
29.g7-g8=Q 30.Qg8-f7 31.Kf8-g7 32.Kg7-f6{}
33.Qf7-d5 34.Kf6-f5 35.Kf5-e4 36.Ke4-d4{}
37.Qd5-c4 38.Kd4-c3 39.Kc3*b3 40.Qc4-a6{}
41.Kb3-a4 42.b2-b4 43.b4-b5 44.Ka4-a5{}
45.Ka5-b6 46.Qa6-a1 47.Qa1-g7 48.Qg7*c7+ Rc5*c7=P #
It can be noted that Rc5 is necessarily a promotion piece.
we are beginning to see some "out of the ordinary" pieces and other conditions
3 - #2 with Grasshoppers and Nightrider hopper
white NHb5 Bc3 Ga2c1d2e4b6 Kd7 Pc4a3 Sd5
black NHc8b2 Pd6 Sd1g5 Rg4 Kb3
#2(11+7)a) Andernachb) Circé Couscous
a2, c1, d2, e4, b6: Grasshoppersb5, c8, b2: Nightrider hopper
{}
a) {}
1.Ge4-b4 ? threat:
2.NHb5-f7 #{}
but
1...Sg5-f7 !{}
1.NHb5-f7 ! threat:
2.Ge4-b4 #{}
1...Rg4*e4=w
2.Bc3-b4 #{}
1...Sg5*e4=w
2.Sd5-b4 #{}
1...NHc8*e4=w
2.Gd2-b4 #{}
b) {}
1.Ge4-b4 ? threat:
2.NHb5*d1[+bSd8] #
2.NHb5-f7 #{}
1...Sg5-f7
2.NHb5*d1[+bSd8] #{}
but
1...Sd1*c3[+wBb8] !{}
1.NHb5*d1[+bSd8] ! threat:
2.Ge4-b4 #{}
1...Rg4*e4[+wGa8]
2.Gd2-b4 #{}
1...Sg5*e4[+wGg8]
2.Bc3-b4 #{}
1...NHc8*e4[+wGe1]
2.Sd5-b4 #
a)
Andernach : a capturing piece changes colour
b)
Couscous Circe : a captured piece is reborn on the original square of the capturing piece .
.
Nightrider-hopper : Prolonged Knight needing a jumper to perform his first movement (ex: NHb5 can go to f7 or h8).)
Grasshopper : moves to the Queen's lines needing a sautoir behind which it lands if that square is free or occupied by an opponent's piece.
A little relaxation with the following problem
4 - h#2,5 Couscous Circe
white Pc5 Kd2 Sc4
black Pb6 Ke7 Se8
h#2,5 Couscous Circe(3+3)2 solutions
{
}
1...Sc4-d6 2.Se8*d6[+wSb8] c5*d6 + 3.Ke7*d6[+wQe8] Qe8-e5 #{
}
1...Sc4*b6[+bBg1] 2.Bg1*c5[+wRf8] Rf8-f7 + 3.Ke7-d8 Rf7-d7 #
now, a good head grip in Circe swinger
5 - series helpmate #9 Exchange Circe (PWC)
neutral Pg8g7
black Ph8 Kf6
white Kb1
ser-h#9 Exchange Circe (PWC)(1+2+2)b) neutral pawn h8
{}
a) {}
1.Kf6-g6 2.Kg6-h7 3.Kh7*g7[+nPh7] 4.nPh7-h5{}
5.Kg7*g8[+nPg7] 6.Kg8*g7[+nPg8=nB] 7.nBg8-f7 8.nBf7-e8{}
9.nBe8*h5[+nPe8=nQ] nQe8*h8[+bPe8] #{}
b) +nPh8 {}
1.nPg7-g6 2.Kf6-g7 3.Kg7-f8 4.Kf8*g8[+nPf8=nS]{}
5.Kg8-g7 6.Kg7-h6 7.nSf8*g6[+nPf8=nR] 8.nSg6-e5{}
9.nRf8-g8 nRg8*h8[+nPg8=nQ] #
Exchange Circe 'PWC) : the captured piece is reborn on the starting square of the capturing piece's move.
neutral piece : can be played by one side or the other
The bestiary is now open with the following composition from 1970
6 - h#2 with Grasshopper, Nightrider, Zebra et Camel
white Gh3f7 Ka8 Ne1 Ph2h6h7 Zg7e7 CAf5
black Pb5b4c2f6 Kf4 Ra5e3 Ga6
h#2(10+8)2 solutionsb) -Te3h3, f7, a6: Grasshoppers
e1: Nightriderg7, e7: Zebrasf5: Camel
{}
a) {}
1.c2-c1=R h7-h8=S 2.Rc1-c6 Sh8-g6 #{}
1.c2-c1=N h7-h8=G 2.Nc1-e5 Gh8*f6 #{}
b) -bRe3{}
1.c2-c1=B h7-h8=Q 2.Bc1-e3 Qh8-b8 #{}
1.c2-c1=Z h7-h8=CA 2.Zc1-f3 Ne1-d3 #
Zebra : rider (2,3)
Camel : rider (1,3)
Nightrider : extended knight
7 - exact h#2 with Mao and Moa
white Pe5e2 MOg3g5 MAf6 Kd8
black Pe3d5 Ke6 MAg4
h#2 exact(6+4)g3, g5: Moaf6, g4: Maob) h#1,5 exactc) h#1 exactd) h#0,5 exact
{}
a) {}
1.Ke6*e5 MAf6-h5 2.Ke5-f4 MOg5-f7 #{}
b) {h#1.5}
1...Kd8-c7 2.MAg4*e5 MAf6-g8 #{}
c) {h#1}
1.MAg4*e5 MAf6-e8 #{}
d) {h#0,5}
1...MAf6*g4 #
Mao : Crawling knight that first makes an orthogonal step and then a diagonal one
.
The square of the first step must be empty
Moa ; Diagonal and then orthogonal creeping knight
A very nice problem.
A Peter Harris to seize head in your hands
8 - h#4 - AntiAndernach Maximum white
white Ka8
black Qh2 Pe2f2g2 Kh1 Bg1f1 Re1
h#4 AntiAndernach(1+8)Maximum whiteb) -Re1
{}
a) {}
1.Re1-a1=w Ra1*f1[+wRf1] 2.e2-e1=B=w Be1-a5[+bBa5] 3.Ba5-c3[+wBc3] Bc3-h8[+bBh8] 4.Qh2-e5[+wQe5] Qe5*h8 #{}
b) -bRe1{-e1}
1.e2-e1=S[+wSe1] Se1*g2 2.Bf1-e2[+wBe2] Be2-a6[+bBa6] 3.f2-f1=S[+wSf1] Sf1-e3[+bSe3] 4.Ba6-b7[+wBb7] Sg2*e3 #
Anti-Andernach : a piece changes colour if it moves without capturing
Maximum white : only White has to play the geometrically longest moves
9 - h#4 - Einstein
white Ka2 Ba1 Sd1
black Pb2c6 Ke8 Rb1 Bc3
h#4 Einstein(3+5)
{}
1.Bc3-h8=S Sd1*b2=B {}
2.Rb1-h1=B Bb2-d4=S {}
3.Bh1-d5=S Sd4-e6=P {}
4.Sd5-e7=P Ba1*h8=R #
Einstein : a piece progresses by capturing and regresses by not capturing i.e. p -> N -> B -> R --> Q and in the opposite direction
10 - s#8 with Royal Grasshopper
white Sd2c4
white Royal Ge4
black Pe6d3
black Royal Ge8
s#8(3+3)e4, e8: Royal Grasshoppers
{}
1.rGe4-b4 ! {}
1...e6-e5
2.rGb4-e1 e5-e4
3.Sc4-d6 +
rGe8-e3
4.Sd2-f1 +
rGe3-c3
5.Sd6-f5 zugzwang.
e4-e3
6.Sf1-g3 zugzwang.
e3-e2
7.Sf5-d4 zugzwang.
rGc3-e5 + 8.Sg3-e4 d3-d2 #
{It is checkmate because the squares c3 and e3 are controlled by the Royal Grasshopper e5}
A very pure composition
An old problem since it dates back to 1931.
11 - #3 with Grasshoppers
white Ph7 Kc2
black Pa2c4c6d6 Ka1 Gb1h2b8
#3(2+8)b1, h2, b8: Grasshoppers
{}
1.h7-h8=G ! threat:
2.Gh8-a8 #{}
1...Gb8-e5
2.Kc2-c3 threat:
3.Gh8-h1 #{}
2...Ge5-b2
3.Kc3*c4 #
12 - h#2 AntiSuperCirce with Lions
white Pc4 Kh7 Sf1 LIa3
black Pg5g3d4d6 Kf5 Bd3 Rc5 LIh1
h#2 AntiSuperCirce(4+8)b) Cf1-->c8a3, h1: Lion
{}
a) {}
1.Bd3-e4 LIa3*d6[wLId6->c8] 2.Rc5*c4[bRc4->f4] Sf1*g3[wSg3->d7] #{}
b) wSf1-->c8{}
1.Rc5-e5 LIa3*g3[wLIg3->f1] 2.Bd3*c4[bBc4->e6] Sc8*d6[wSd6->f2] #
Anti-Super-Circe : the capturing piece is reborn wherever it wants to be
Lion : extended Grasshopper
13 - series h#11 Parrain Circe with Royal Queen
white Sa4 Kc1
black Pa6b7d7d6
black Royal Qe2
h#2(2+5)
{}
1.b7-b5 2.b5*a4 {} 3.rQe2-g4[+wSc6] 4.d7*c6 {}
5.a4-a3[+wSc5] 6.rQg4-b4 {} 7.d6*c5 8.rQb4-a4[+wSb5] {}
9.c6*b5 10.a6-a5[+wSb4] 11.c5*b4 Kc1-d2[+wSc5] #
parrain Circé : a captured piece remains in suspension and performs an equipollent movement on the next move.
Royal Queen : plays like a Queen but can be checkmated
14 - h#2 - Take&Make
white Rh4 Kb2 Bc6 Se5
black Rh1 Kf6 Ba4 Pc5d4e3f3g3
h#2 Take&Make(4+8)b) pc5-->e2
{}
a) {}
1.d4-d3 Rh4*a4-d1 2.Kf6*e5-c4 Rd1*h1-h4 #{}
b) bPc5-->e2{}
1.f3-f2 Bc6*h1-d1 2.Kf6*e5-f3 Bd1*a4-c6 #{}
Take&Make : when a piece captures, it replays a second move with the march of the captured piece
For the restauration part, we are facing a magnificent problem.
15 - s#2 - AntiCirce with Leos
white Rg1 Sf7 LEc8 Kc2 Be1
black Pa5b2c4d4h3h5 Kh6 Ra2 LEd8
hs#2 AntiCirce(5+9)3 solutionsc8, d8: Leos
{}
1.LEc8-b7 LEd8-a8 2.Kc2-b3 b2-b1=R 3.Rg1-g2 + LEa8*g2[bLEg2->g1] #{}
1.LEc8-d7 LEd8-c8 + 2.Kc2-d3 b2-b1=B 3.Rg1-g4 + LEc8*g4[bLEg4->g1] #{}
1.LEc8-c7 LEd8-b8 2.Kc2-c3 b2-b1=S 3.Rg1-g3 + LEb8*g3[bLEg3->g1] #
AntiCirce : the capturing piece is reborn on its original square if it is free, otherwise the move is illegal.
Leo : piece moving on the Queen's lines and needing a sautoir to capture
16 - h=10 coups - Ultra-Maximum with Grasshopper et Grasshopper-2
white Kb4 Sd5
black Kc2 G2a8 Gc6
h=10 Ultra-Maximum(2+3)c6: Grasshoppera8: Grasshopper-2
{}
1.Gc6-c1 Sd5-f4 2.Gc1-g5 Sf4-g6 3.Gg5-g7 Sg6-e5 4.Gg7-d4 Se5-c6{}
5.G2a8-e4 + Kb4-a3 6.G2e4-a8 Sc6*d4+ 7.Kc2-b1 Sd4-f3 8.G2a8-h1 Sf3-d4{}
9.Kb1-a1 Sd4-f3 10.G2h1-d5 Sf3-d2{stalemate}
Maximum double : both sides are obliged to play the geometrically longest moves
Grasshopper-2 : like a Grasshopper, but it lands 2 squares after the sautoir.
And to finish, a simple and magnificent work
17 - h#4 with Grasshopper
white Kf4 Gd1e1
black Kh8 Gf1c1g6g8
h#4(3+5)2 solutionsd1, e1, f1, c1, g6, g8: Grasshoppers
{}
1.Gc1-g5 Ge1-g1 2.Gf1-c1 Gd1-h1 3.Gg5-g7 Gg1-b1 4.Gc1-g5 Gh1-a1 #{}
1.Gf1-f5 Gd1-b1 2.Gc1-f1 Ge1-a1 3.Gf5-h7 Gb1-g1 4.Gf1-f5 Ga1-h1 #
It remains for me to wish you all a good reading, to thank the Master for his course and his electronic report.
And to finish, have a good holiday season and start the course on January 3rd in good conditions.
Yours sincerely.
Le greffier
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