april 3 2007
As the Master indicates in his electronic report, two events marked yesterday's session: the change of premises and the half century of our favourite Grand Master.
Needless to say, the event was carefully watered down at the "Petit Chavignol" where we will now do the digestive part of the course.
digestive part of the course.
As has become the custom, Guy concocted one of his compositions, an Anti-Circé ("tu perds ton sang-froid") very
light on material.
Thanks to both of them.
To start, an extremely interesting study.
1 - White to play and make for the best of it
W.: Kg3, Rd6 and e2
B.: Kh1, Rf4, Nb4 and h2, pg2
With the equipment present, it is clear that the "for the best" will be reduced to its simplest expression, i.e. a high class rescue.
This will indeed be the case.
The second study was plagiarised by someone whom I am not allowed to name. It is therefore the original that is presented to you.
2 - White to play and make the best of it
W.: Kh8, Rd8, pb5
B.: Kh1, Be6, Nf3, pf7
-- a minor event, the change of office: we are leaving the rue d'Amsterdam after 32 years.
-- an exceptional event: the greatest French problem-composer and solver honours us with a birthday with us.
Rest for Daniel, but a fairly strenuous 4# to accompany the increasing length of the days. And some simpler previews of a forthcoming article in "Diagrams" on restoration. It is, of course, about the restoration of demolished problems.
Studies: a curious ZZ, embellished with underpromotion, from an already forgotten "Danish wizard". A new case of plag..., shall we say, unfortunate anticipation, certainly a coincidence, involving a famous megalomaniac from across the Channel. And on the contrary, a case of fruitful extension of an idea presented in a somewhat simplistic way. I also give the study by
Mitrofanov's study to underline another "indelicacy" of the aforementioned megalomaniac.
The game of the day: a masterpiece by a player not yet completely forgotten, the last of his "memorable" book. With one detail, his analyses still hold up, forty years later. We are far from the "monkey man".
A very nice composition based on a hell of a zug.
The last one is an ultra-dynamic position where each side comes out with one brilliant move after the other. Very pleasing
3 - White to play and make the best of it
W.: Ka2, Rd3, pb2 and c6
B.: Kb5, Rg1, Ba4, Nf6
4 - game of the day
1. e4 e5 2. Nf3 Nc6 3. Bb5 a6 4. Ba4 Nf6 5. 0-0 Be7 6. Re1 b5 7. Bb3 d6 8. c3 0-0 9. h3 Bb7 10. d4 Na5 (moves to d7, after Nb8, dxe becomes strong) 11. Bc2 Nc4(11. ... ed 12. cd d5 13. e5 Ne4 14. Nc3 f5 15. ef e.p. Bxf6 16. Nxe4 from 17. Bxe4 Bxe4 18. Rxe4 c5 and there is not much left for White after d5 or even Rg4 "à la Tal") 12. b3 (12. a4 Re8 (bxa4 13. Qe2) and Black gets a clean position) Nb6 13. Nbd2 Nbd7 (13. ... Nfd7 14. a4 threatens a5 is very boring, better is 13. ... Re8 14. de de 15. Nxe5 Bc5 16. Nd3 Nxe4 17 Nxe4 Bxe4 18. Nxc5 Bxc2 19. Rxe8+ Qxe8 20. dxc2 Qe1+ 21. Kh2 Qe5+) 14. b4 (with Nb3 and Na5 in sight, but Black doesn't see it that way) ed 15. cd a5 16. ba c5 17. e5 (white prefers dynamic positions) de 18. de Nd5 19. Ne4 Nb4 20. Bb1 Rxa5 21. Qe2 Nb6 (21. ... Ke8 22. e6 fe 23. Neg5 Bxg5 24. Bxh7+ Bxh7 25. Nxg5 Kg6 and the white attack is exhausted (the greffier with !)) 22. Nfg5 Bxe4 23. Qxe4 g6 24. Qh4 h5 25. Qg5 Nc4 26. Nf3 (26. e6) Kg7 (26. ... Nd3) 27. Qf4 Rh8 28. e6 f5 29. Bxf5 Qf8 (gf 30 Qg3+) and the greffier dropped his pen there hungry as he was and recoiling from a deluge of variants.
this was the game Fischer - Stein of Sousse
For the chavignolesque festivities, fasten your seatbelts, we're off to a great start
5 - h#2 with Orphans, Rook Huntress and Bishop Hunter
Orphan : catches the march of the opposing piece that threatens it
Rook Huntress : moves up like a rook and down like a bishop
Bishop hunter : moves up as a bishop and down as a rook
(the notion of up and down is seen in relation to a paper diagram)
W.: Kc8, Od8 and h6
B.: Kf6, pc2, e6, f7 and g7, RHg5, BHe5
a) statement position
b) Kf6 --> h3
A little relaxation with the following 2
6 - Helped selfmate 4 moves
White plays and Black helps him to build a position so that after the 4th white move, Black is forced to checkmate
W.: Ke2, Rg1, Bg7, Na5, pb4, d4, f5 and f6
B.: Kc3, Rh1, Bc2, pa2
a) statement position
b) Bc2 --> b2
7 - h#6 patrol chess double maximum
patrol chess : to capture an opponent's piece, you must be controlled by a piece of your side
double maximum : both sides are required to make the longest geometrically legal moves
W.: Ke8, pg7
B.: Kg5, Ra8
Pure and beautiful
To finish, let's have a rail (we are in a railway club after all), here is some Peter Harris
8 - h#3 2 solutions Isardam Einstein
Isardam : a move that puts 2 opposing pieces of the same kind in mutual control is illegal
Einstein : the pieces evolve according to the sequence Q ---> R --> B --> N --> p if they do not capture or p --> N --> B --> R --> Q if they capture
B.: Kf3, Qb7, Ra4, Bg7
If it's any consolation, he has more in his drawer, so you'd better have a good supplier for your future rails.
Good reading to all, and see you in 3 weeks (April 24th) for new adventures.
The master greffier was not so exhausted as he says: still a good job.
Game of the day: this is not a mistake, after all, "de" means "dxe", but "10...Nb8? 11 dxe5" is clearer.
The only mistake: read 25 Qg3 (not Qg5).
Better was 28...Bf6 29 exf7 (29 Ng5)
The move 30 Nh4! which should have concluded the game is missing. It was played 30 Be4 and won 26 moves later.
a word from our friend Guy
A little levity...
With kind regards.
W. : Ka2 Bd1
B. : Kd7 Bf1
h‡3 (2+2) C+
Transmuted Kings:, Anticirce
The king, when in check, moves only as the piece or pieces that threaten it. Otherwise, he plays in the orthodox manner.
After a capture, the capturing piece (including the king) must return to its native square: if this is occupied, the capture is forbidden.
The native square of a piece is the one occupied at the beginning of an orthodox game by a piece of the same nature and of the same
In relation to the square where they were before being reborn :
- Rooks, bishops and knights are reborn on the original square of the same colour (e.g. a white bishop capturing on g6
is reborn on f1)
- Pawns are reborn on the same file.
(e.g. a capturing White King is reborn on e1)
Add a comment