6 - #2
Werner SPECKMANN - Shakhmaty v SSSR, 1965
white Pc7c6 Sd8 Ba5b7 Kb4
black Ka7
#2(6+1)b) -pc6c)=b) -Bb7d)=c) -Ba5
{}
a) {}
1.c7-c8=S + !
1...Ka7-b8
2.c6-c7 #{}
b) -wPc6{-wpc6}
1.c7-c8=B ! threat:
2.Sd8-c6 #{}
+c) -wBb7{=b) -wBb7}
1.c7-c8=R ! zugzwang.
1...Ka7-a6
2.Rc8-a8 #{}
+d) -wBa5{=c) -wBa5}
1.c7-c8=Q ! threat:
2.Qc8-b7 #
this is what we call a strip-tease in problem language, it is simple and pleasant to look for.
The continuation is much less easy with a super-Circe with Lions
7 - s#4 super-Circe with Lions
Kohey YAMADA - The Problemist, 2003-11 - ?omm.
selfmate : White plays and forces Blacks to mate them
super-Circe : the captured piece is reborn at the taker's choice on any legal square.
Lion : grasshopper that can go beyond the square immediately behind the sautoir
Grasshopper : pieces moving on the lines of the Queen, which needs a sautoir to move and lands just behind the sautoir if the square is free or occupied by an opponent's piece.
white Pg7h2 Kh4 Bf8
black Ph7g6h3 Kh6 LId8
s#4 Super-Circe(4+5)d8: Lion
{}
1.g7-g8=LI + !
1...LId8*g8[+wLIg7]{}
2.LIg7-g1 +
2...LIg8*g1[+wLIg7]{}
3.LIg7-g2 +
3...h3*g2[+wLIg7]{}
4.LIg7*g2[+bRh1] +
4...Rh1*h2[+wPg7] #
good luck
Always in the super-circe vein, another little gem
8 - h#2 super-Circe with marine pieces
Vlaicu CRISAN - The Problemist, 2003-01 - 2nd Prize
helpmate : Black plays and helps Whites to play and mate them.
marine pieces : moving parts with the characteristics of normal parts. They capture the opponent's piece if it is used as a sautoir. The difficulty is for the Sea Knight, but here there is none, you are saved.!
white NDd5 Kh1 TRf6
black Pc5e6 Ke5 Sf3 SIg1
h#2 Super-Circe(3+5)b) pc5-->g7f6: Tritong1: Sirend5: Nereide
{}
a) {}
1.Ke5*d5[+wNDg2] TRf6*f3-f2[+bSc4] + {} 2.SIg1*f2-e3[+wTRf3] TRf3*e3-d3[+bSIe5] #{}
b) bPc5-->g7{}
1.Ke5*f6[+wTRf1] NDd5*f3-g2[+bSe5] + {} 2.SIg1*g2-g3[+wNDf2] NDf2*g3-h4[+bSIg6] #
Good luck again
To relax a little before the big piece at the end, a little Reflex
9 - r#5
Reflex : if a 1 move mate is presented, one of the two camps is obliged to play it.
If it was Black to move, they would be obliged to play e1=Q#, and you would have to bring the right position in 5 moves.
white Qh2 Pf5 Kg1 Rg2
black Pe2f6 Kc1
r#5(4+3)
{}
1.Qh2-f4 + !
1...Kc1-c2{}
2.Qf4-d6 zugzwang.
2...Kc2-b2{}
3.Qd6-c7 zugzwang.
3...Kb2-a2{}
4.Qc7-b8 zugzwang.
4...Ka2-a3 { ou }
4...Ka2-a1 {}
5.Qb8-h2
5...e2-e1=Q #
Finally, a high-class proof game
10 - proof game in 27,5 moves
proof game : starting from the normal position of the pieces (this is not random chess), it is necessary to arrive at the position of the statement in the number of moves indicated (27.5 means that White has just played his 28th move)

B.: Rg2, Ta3 et b3, Ff1, Cg8 et h3, pa2, b2, c2, d2, e3, f4, g5 et h2
N.: Rh4, Dc4, Ta8 et h1, Fd1 et g3, Cc8 et e8, pa7, b6, c7, e4, e7, f5, g6 et h7
It remains for me to wish you a good headache and to give you an appointment in a few hours for the corrections and to 8 March for the next course.
Amicalement vôtre
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